VR Earthquake Simulator
dc.contributor.author | Ro’ya Al-aqraa | |
dc.contributor.author | Ahmad Ghabbish | |
dc.date.accessioned | 2025-01-12T11:29:42Z | |
dc.date.available | 2025-01-12T11:29:42Z | |
dc.date.issued | 2023 | |
dc.description.abstract | it’s a concept that has gained popularity in recent years, and it’s a decentralized nature, this mean that the users have control on their own data and assist , also can interact with others without need for intermediaries. The understanding of metaverse relies on two main types of interaction, Human-computer interaction (HCI) and Human spatial interaction (HIS), let’s define each one HCI: hardware and software devices with its addition, such as keyboard, mouse, and audio in computer, but in metaverse understanding it’s the devices that enable you to enter the metaverse world like headsets devices, controllers, and head straps. HIS: types of media that enable you to enter the metaverse through, called XR (extended reality ), which contains Virtual-Reality (VR), Augmented-Reality (AR), and Mixed-Reality(MR). VR: a system that isolates the real environment world, by putting the user in a completely other environment. AR: is a system that enhances the real world by superimposing computer-generated information. MR : enhance the real world with real imagination . | |
dc.identifier.uri | https://hdl.handle.net/20.500.11888/19801 | |
dc.supervisor | Dr. Allam Mousa | |
dc.title | VR Earthquake Simulator |
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