Let’s Dance!

dc.contributor.authorAya Khalifa
dc.contributor.authorMisam Mousa
dc.date.accessioned2024-02-05T08:29:06Z
dc.date.available2024-02-05T08:29:06Z
dc.date.issued2023
dc.description.abstractIn recent years, gaming has become super popular all around the world. People really like games where they can play and feel like they’re in the action. You know this dance pad? Well, we’re making it even cooler in our project. We’re figuring out a way to make the dance pad works with any computer game Wirelessly. And that’s not all – we’re also making on special glove and gun-like devices that you can use to play games on the computer, just like using a mouse. Imagine wearing a glove and waving your hand to control a game, or using a gun-shaped thing to aim in a game. It’s all about making games feel real and exciting. The primary goal of this project is to develop an interface that empowers players to control computer games wirelessly using the arrow keys from a keyboard. Through the utilization of Bluetooth technology, these arrow keys on the dance pad would essentially function as a wireless keyboard, opening up new avenues for interactive game-play. Additionally, a similar concept extends to single glove and gun peripherals, effectively turning them into wireless input devices for a variety of games via Bluetooth connectivity. One awesome way to make games more fun is by adding RGB-Strips to the dance pad. These lights show up when you jump on the pad. And guess what? When you jump on the pad, you’ll even hear tone, making the game even more thrilling for you. The technical implementation of this project involves the utilization of ESP32 to establish a Bluetooth connection with the computer. This integration ensures seamless communica tion between the dance pad and the gaming system. Simultaneously, the project leverages ESP8266 to link the dance pad with a mobile application. This connection enables the track ing of calories burned during game-play, thereby integrating a fitness aspect into the gaming experience. Also, the same mobile application harnesses a pulse sensor through ESP8266 to display the player’s heart rate by wearing an Electronic bracelet style monitoring. In conclusion, the project presents an innovative convergence of physical movements, tech nology, and gaming. By transforming dance pad, glove, and gun peripherals into versatile wireless input devices, players are granted a new dimension of interaction. Adding LEDs and voice feedback further elevates the immersive quality of the gaming sessions. With Bluetooth connectivity facilitated by ESP32 and WiFi connectivity by ESP8266, this project not only enhances game-play but also introduces elements of fitness monitoring and health awareness into the gaming world. 1 Chapter 2
dc.identifier.urihttps://hdl.handle.net/20.500.11888/18611
dc.supervisorDr. Raed Qadi
dc.titleLet’s Dance!
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