Let’s Dance!
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Date
2023
Authors
Aya Khalifa
Misam Mousa
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Abstract
In recent years, gaming has become super popular all around the world. People really
like games where they can play and feel like they’re in the action. You know this dance
pad? Well, we’re making it even cooler in our project. We’re figuring out a way to make
the dance pad works with any computer game Wirelessly. And that’s not all – we’re also
making on special glove and gun-like devices that you can use to play games on the
computer, just like using a mouse. Imagine wearing a glove and waving your hand to
control a game, or using a gun-shaped thing to aim in a game. It’s all about making
games feel real and exciting.
The primary goal of this project is to develop an interface that empowers players to
control computer games wirelessly using the arrow keys from a keyboard. Through the
utilization of Bluetooth technology, these arrow keys on the dance pad would
essentially function as a wireless keyboard, opening up new avenues for interactive
game-play. Additionally, a similar concept extends to single glove and gun peripherals,
effectively turning them into wireless input devices for a variety of games via Bluetooth
connectivity.
One awesome way to make games more fun is by adding RGB-Strips to the dance
pad. These lights show up when you jump on the pad. And guess what? When you
jump on the pad, you’ll even hear tone, making the game even more thrilling for you.
The technical implementation of this project involves the utilization of ESP32 to
establish a Bluetooth connection with the computer. This integration ensures seamless
communica tion between the dance pad and the gaming system. Simultaneously, the
project leverages ESP8266 to link the dance pad with a mobile application. This
connection enables the track ing of calories burned during game-play, thereby
integrating a fitness aspect into the gaming experience. Also, the same mobile
application harnesses a pulse sensor through ESP8266 to display the player’s heart
rate by wearing an Electronic bracelet style monitoring.
In conclusion, the project presents an innovative convergence of physical movements,
tech nology, and gaming. By transforming dance pad, glove, and gun peripherals into
versatile wireless input devices, players are granted a new dimension of interaction.
Adding LEDs and voice feedback further elevates the immersive quality of the gaming
sessions. With Bluetooth connectivity facilitated by ESP32 and WiFi connectivity by
ESP8266, this project not only enhances game-play but also introduces elements of
fitness monitoring and health awareness into the gaming world.
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