Furia”

dc.contributor.advisorRaed, Al-Qadi
dc.contributor.authorAhmad, Hawwash
dc.contributor.authorHanan, Tbaileh
dc.date.accessioned2017-10-03T12:11:24Z
dc.date.available2017-10-03T12:11:24Z
dc.date.issued2016
dc.description.abstractGame development is a great business and a great issue in technology world, and every single day you find a new gadget for gamers to enhance their playing experience, and a new tool for games’ developers to facilitate their lives in building games, and major companies take these responsibilities. Our project is divided into two main integrated things, the first part is a programmed hardware components that could be added to Unity game engine as an interface, where the developer doesn’t need to make his hands dirty messing up with hardware things, and the second part are some plugged hardware components for gamers, where they just plug and play, and enhance their gaming experience. We’ve built and tested each part of the project individually, and we integrated them together, and made it easily scalable for any other components. In which we used many Arduino Microcontrollers that talks to each other with a main Microcontroller, and the main microcontroller talks to the game.en_US
dc.identifier.urihttps://hdl.handle.net/20.500.11888/10317
dc.language.isoenen_US
dc.titleFuria”en_US
dc.typeGraduation Projecten_US
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