Swabby

dc.contributor.advisorManar, Qamhieh
dc.contributor.authorLeen, Abu Baker
dc.contributor.authorAmr, Abu Zant
dc.date.accessioned2017-10-04T07:10:37Z
dc.date.available2017-10-04T07:10:37Z
dc.date.issued2017
dc.description.abstractYoung generation desperately needs brain teaser games to develop logical reasoning and critical thinking skills which are important to gain the future required competences that are essential to prepare the children to make good decisions, solve problems and improve their imagination. (Rymanowicz, 2016) Swabby comes to fulfil these needs in an unconventional way. This block-based game opens the gate to learning programming logical concepts in a young age. While kids enjoy playing this game in a simple way, Swabby communicates using a customised I2C protocol through adding the shifting logic between the slaves to specify their IDs and order to send them along with their functionalities to the brain in which a robot listens to and obey. With capacitive sensing, it identifies different pucks, where each one holds a unique action, and recognised by universal base board with no direct contact between them. Swabby powers itself through distributed mechanisms where one board delivers the needed power supply to other connected boards. Simply, it’s a new pleasure delivered to the future generation.en_US
dc.identifier.urihttps://hdl.handle.net/20.500.11888/10326
dc.language.isoenen_US
dc.titleSwabbyen_US
dc.typeGraduation Projecten_US
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