Archery Safer than Ever Before
dc.contributor.advisor | Luai M. Malhis | |
dc.contributor.advisor | Samer Arandi | |
dc.contributor.author | Siba Fadda | |
dc.contributor.author | Munia Touqan | |
dc.date.accessioned | 2017-11-21T12:30:09Z | |
dc.date.available | 2017-11-21T12:30:09Z | |
dc.date.issued | 2012 | |
dc.description.abstract | The game of Archery is a very fun game. It teaches people the art of patience and concentration. But parents are often hesitant to allow their children to play and practice from a young age, and that is because it can be dangerous due to the nature of the game equipment. In our senior project, we developed a way to make the game of Archery safe. We use non-pointy arrows. The equipment used is made from very smooth wood that does not have any sharp edges or splinters. The arrow does not have to be physically fired because the way we designed the bow and arrow, the aroow has a very wide base that cannot leave the bow, and thus ensures no flying objects that would harm the player or those around. We used PIC microcontrollers to control our system. XBEE wireless components to communicate various data within the system. An IR camera and an IR LED to determine coordinates. A force sensor to detect arrow launching. An accelerometer for angles, and finally we interact with a game built in C#. | en |
dc.description.abstract | The game of Archery is a very fun game. It teaches people the art of patience and concentration. But parents are often hesitant to allow their children to play and practice from a young age, and that is because it can be dangerous due to the nature of the game equipment. In our senior project, we developed a way to make the game of Archery safe. We use non-pointy arrows. The equipment used is made from very smooth wood that does not have any sharp edges or splinters. The arrow does not have to be physically fired because the way we designed the bow and arrow, the aroow has a very wide base that cannot leave the bow, and thus ensures no flying objects that would harm the player or those around. We used PIC microcontrollers to control our system. XBEE wireless components to communicate various data within the system. An IR camera and an IR LED to determine coordinates. A force sensor to detect arrow launching. An accelerometer for angles, and finally we interact with a game built in C#. | ar |
dc.identifier.uri | https://hdl.handle.net/20.500.11888/12146 | |
dc.title | Archery Safer than Ever Before | en |
dc.title | Archery Safer than Ever Before | ar |
dc.type | Graduation Project |
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