Touch Screen
dc.contributor.advisor | Raed Alqadi | |
dc.contributor.author | Yousef Rabi | |
dc.contributor.author | Yousef Fares | |
dc.date.accessioned | 2017-11-21T12:29:50Z | |
dc.date.available | 2017-11-21T12:29:50Z | |
dc.date.issued | 2009 | |
dc.description.abstract | Directly measuring the force of a touch on a touch screen eliminates many of the limitations of traditional touch technologies. Force sensing touch devices heretofore have proven impractical. We explore the challenges of force-based touch sensing, how these are overcome and the capabilities thus offered to the design engineer.One of the most intuitive means for a human being to interact with a computer, particularly with a computer display, is via touch. Reaching out and touching a button that is displayed on a computer screen, and having that touch sensed by some touch screen device, allows for a level of interaction between a computer and human that requires very little training. With well-written user-interface software, many types of human-machine transactions can take place with little or no training of the human. The best example of this is, of course, self-checkout kiosks that are commonly found at national chain stores. | en |
dc.description.abstract | Directly measuring the force of a touch on a touch screen eliminates many of the limitations of traditional touch technologies. Force sensing touch devices heretofore have proven impractical. We explore the challenges of force-based touch sensing, how these are overcome and the capabilities thus offered to the design engineer.One of the most intuitive means for a human being to interact with a computer, particularly with a computer display, is via touch. Reaching out and touching a button that is displayed on a computer screen, and having that touch sensed by some touch screen device, allows for a level of interaction between a computer and human that requires very little training. With well-written user-interface software, many types of human-machine transactions can take place with little or no training of the human. The best example of this is, of course, self-checkout kiosks that are commonly found at national chain stores. | ar |
dc.identifier.uri | https://hdl.handle.net/20.500.11888/11963 | |
dc.title | Touch Screen | en |
dc.title | ar | |
dc.type | Graduation Project |
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