Camera-Projector Based Action-Shooting Arcade with Still and Moving Targets

Thumbnail Image
Date
2008
Authors
Mwaffaq HajAli
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
Typical games use peripherals such as the mouse and keyboard to control the game play course. Even though the high quality of the game's graphics give some feel of reality, moving the mouse and clicking a button to hit a target is far different from holding a playing gun, aiming at the target and pulling the trigger!The purpose of this project is to introduce an arcade game model with increased degree of interactivity using a camera-projector based system.This project is mainly oriented towards games requiring minimum amount of controls. Examples of such games would be some kinds of gun-games and board games. However, games requiring more complex controls can be supported by adding the suitable peripherals to support such games.This project implements two examples of the games the model can support:1. The Bull's-Eye Game (a still target)2. Bird-Hunt (moving targets) 
Typical games use peripherals such as the mouse and keyboard to control the game play course. Even though the high quality of the game's graphics give some feel of reality, moving the mouse and clicking a button to hit a target is far different from holding a playing gun, aiming at the target and pulling the trigger!The purpose of this project is to introduce an arcade game model with increased degree of interactivity using a camera-projector based system.This project is mainly oriented towards games requiring minimum amount of controls. Examples of such games would be some kinds of gun-games and board games. However, games requiring more complex controls can be supported by adding the suitable peripherals to support such games.This project implements two examples of the games the model can support:1. The Bull's-Eye Game (a still target)2. Bird-Hunt (moving targets) 
Description
Keywords
Citation