THE USE OF THE 3D VIRTUAL REALITY SOFTWARE 'VR MATH' INFLUENCED MATHEMATICAL THINKING AND THE ORIENTATIONS OF FEMALE EIGHTH GRADERS TOWARDS MATHEMATICS IN THE NABLUS GOVERNORATE

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Date
2022-03-21
Authors
Omran, Aseel
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Publisher
جامعة النجاح الوطنية
Abstract
The present study aimed to reveal the effectiveness of the 3D virtual reality software 'VR Math' in the mathematical thinking of 8th grade students and their attitudes towards mathematics in the Nablus governorate. The study attempted to answer the main question: 'What has been the impact of 3D virtual reality software on mathematical thinking and basic eighth grader trends towards mathematics in Nablus Governorate? To answer study questions and test their hypotheses, the experimental curriculum was used with a semi-experimental design, and the study was applied to a sample of 60 basic eighth graders, who were divided into two groups: One is experimental, consisting of 30 female students taught by the 3D VR Engineering and Measurement Unit, and the other is a female officer, with 30 female students taught the content of the unit itself in the usual way, and during the second semester of the year (2020-2021.( For the purpose of measuring parity between the control and experimental groups, the researcher used a tribal test, a post-attainment test to measure students' achievement with the teaching material, as well as a trend scale for the experimental group applied after the completion of the Engineering and Measurement Unit teaching, where the achievement test stabilization factor was (0.89) by halftime, and a factor The data were statistically processed using the accompanying single-variance analysis to examine the significance of the difference between the control and experimental group average collection, and the multi-variable variability analysis for trends. The study found that 3D virtual reality software was effective in mathematical thinking in some parts of mathematical thinking in the collection of eighth-grade students. And on their directions towards it according to 3D virtual reality software in mathematics. Having verified the authenticity of the two instruments through their arbitration by the arbitrators, and calculating their stability factor, In the light of these findings, the researcher recommended a number of recommendations, including: attention to the use of 3D virtual reality software in other educational stages and courses; Having a positive impact on student achievement, developing positive trends towards it, making use of video materials and special programs available on the Internet, and urging mathematics teachers to activate the use of 3D virtual reality software, within classrooms and computer laboratories, in various branches of mathematics.
Description
The present study aimed to reveal the effectiveness of the 3D virtual reality software 'VR Math' in the mathematical thinking of 8th grade students and their attitudes towards mathematics in the Nablus governorate. The study attempted to answer the main question: 'What has been the impact of 3D virtual reality software on mathematical thinking and basic eighth grader trends towards mathematics in Nablus Governorate? To answer study questions and test their hypotheses, the experimental curriculum was used with a semi-experimental design, and the study was applied to a sample of 60 basic eighth graders, who were divided into two groups: One is experimental, consisting of 30 female students taught by the 3D VR Engineering and Measurement Unit, and the other is a female officer, with 30 female students taught the content of the unit itself in the usual way, and during the second semester of the year (2020-2021.( For the purpose of measuring parity between the control and experimental groups, the researcher used a tribal test, a post-attainment test to measure students' achievement with the teaching material, as well as a trend scale for the experimental group applied after the completion of the Engineering and Measurement Unit teaching, where the achievement test stabilization factor was (0.89) by halftime, and a factor The data were statistically processed using the accompanying single-variance analysis to examine the significance of the difference between the control and experimental group average collection, and the multi-variable variability analysis for trends. The study found that 3D virtual reality software was effective in mathematical thinking in some parts of mathematical thinking in the collection of eighth-grade students. And on their directions towards it according to 3D virtual reality software in mathematics. Having verified the authenticity of the two instruments through their arbitration by the arbitrators, and calculating their stability factor, In the light of these findings, the researcher recommended a number of recommendations, including: attention to the use of 3D virtual reality software in other educational stages and courses; Having a positive impact on student achievement, developing positive trends towards it, making use of video materials and special programs available on the Internet, and urging mathematics teachers to activate the use of 3D virtual reality software, within classrooms and computer laboratories, in various branches of mathematics.
Keywords
Virtual Reality Software, 'VR Math' program, Student Attitudes
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