Bright Minds

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Date
2026
Authors
Lama Dwikat
Fa)ma Nasser
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Abstract
n the modern technology era, mobile phones, tablets, and laptops have become available in almost every household and are widely used by children, who spend long periods of 4me on digital devices. This increased usage raises concerns about content safety, screen 4me control, and the quality of digital experiences provided to children. To address these challenges, we developed Bright Minds, an educa4onal and entertainment plaporm available as both a website and a mobile applica4on. The plaporm provides a safe, age-appropriate digital environment for children while allowing parents to monitor their children’s ac4vi4es. Bright Minds supports four main user roles: Kids, Parents, Supervisors, and Admins. It includes several integrated sec4ons, such as a video sec4on for safe educa4onal and entertainment content, a story sec4on that encourages children to write and publish stories under supervision to enhance their talent , a drawing sec4on for free drawing and pain4ng or using guided images, and a game sec4on that combines learning with interac4ve entertainment and scoring. The plaporm targets two age groups (5–8 and 9–12), with customized content for each group. In addi4on, daily screen-4me limits and a reward system are implemented to promote healthy screen usage, enhance engagement, and mo4vate children to learn in a safe environment.
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