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dc.contributor.advisorArandi, Samer
dc.contributor.authorIlaiwi, Ahmad
dc.contributor.authorAbuzant, Wadee
dc.date.accessioned2018-01-29T09:58:56Z
dc.date.available2018-01-29T09:58:56Z
dc.date.issued2017
dc.identifier.urihttps://hdl.handle.net/20.500.11888/13096
dc.description.abstractArchVR is a Utility aimed for premium real estate and architectural design offices that use Unreal Engine 4 as a real time tool for modeling. The real estate market suffers from a gap in the interaction between the customer and the designer or the seller; where the customer can’t view the property in real world dimensions before construction begins or even before being physically there. Here comes ArchVR to fill the gap. ArchVR powered with Virtual Reality headsets will provide designers with the ability to wander around the property making adjustments to furniture, floors and tiles in real time and in high quality. Virtual Reality also enables the customer to feel the real dimensions of the property making his feedback to the designers more accurate and built on solid realistic experience. ArchVR with Unreal Engine provide features to integrate projects by artists, decorator and architects to achieve VR easily without worrying about the bolts and nails of Unreal Engine and VR hazards. This includes a special VR game character that is capable of teleporting, moving interactable objects, modifying materials on surfaces and furniture, changing weather and time, take VR screenshots to view on out ArchVR mobile viewer and many other features. Using Unreal Engine as a platform for modeling will provide us with a vast set of features used to make efficient high-end architectural visualization project that our utility will continue on and extend on by add more and more details to the project. Also Unreal will provide developers to extend our utilities to provide customized setups to add even more immersive experience.en_US
dc.language.isoenen_US
dc.titleARCH VRen_US


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