THE EFFECTEVNESS OF USING 3D VIRTUAL REALITY IN IMPROVING THE TENTH GRADE STUDENTS’ COMMUNICATIVE COMPETENCE IN SALFEET CITY SCHOOLS
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Date
2023-06-03
Authors
Aya Mohammad Abu Karaz
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Abstract
This study aims to inspect the effect of using 3D virtual reality on enhancing the tenth grade students’ communicative competence. It also attempts to track the effect of the creation of a 3D virtual environment inside the classroom on students’ performance. In order to achieve the current study goals, mixed-method is used. Pretest and posttest were given to 50 EFL students at Salfeet secondary schools. The sample was divided into two groups according to their learning through the study strategy or not. The test consists of 20 items divided into 3 sections, which are grammatical competence, sociolinguistic competence and discourse competence. In addition to the pretest and posttest, a classroom observation was used to track students’ progress during the application of the study technique to provide additional data that supports the test results. The results of the study revealed that students’ overall communicative competence was improved according to the statistical significance at (α ≤ 0.05) between the experimental group pretest and posttest results. Nevertheless, students’ grammatical competence was not improved. The researcher summarized the main effect of creating a 3D virtual environment on students’ performance according to the classroom observation results. The main focus was on the students’ self-confidence, their immersion in the instructional material and their English pronunciation. In the light of the results, the researcher recommends that EFL teachers’ focus on developing learners’ communicative competence through the implementation of various effective techniques. Furthermore, the researcher suggests the utilization of technological devices to increase the quality of learning and achieve the desired outcomes.
Keywords: 3D virtual reality; communicative competence; EFL.