THE ROLE OF EDUCATIONAL GAMES IN COMPENSATING EDUCATIONAL LOSS AND ITS IMPACT ON STUDENTS’ MOTIVATION TOWARDS FACE-TO-FACE AND E-LEARNING IN CRISES

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Date
2023-07-05
Authors
Kareema Abdel Kareem Ali
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The need to conduct this study emerges to shed light on the strategy of educational games as a strategy that helps students to learn in crises, compensate for what they missed in terms of knowledge, skills, and values, and to increase their motivation towards learning. This study aims to investigate the role of educational games in compensating for educational loss and its impact on students' motivation towards face-to-face and e-learning during crises in four Arab countries: Palestine, Syria, Iraq, and Yemen. The study adopts the mixed approach by using the qualitative descriptive approach which designs multiple case studies using open, semi-structured interviews with (40) educational experts. It also adopts the quantitative descriptive approach, using a questionnaire answered by (420) teachers from the four countries. The results of the study show the prominent role played by educational games in compensating for educational loss and increasing students' motivation toward learning in crises despite the difficulty of applying them in countries where there is no security. It concludes that there is a strong positive correlation between the use of educational games, compensating for educational loss, and increasing students' motivation towards learning in crises. The results also show that Palestinian and Iraqi teachers use educational games more than Syrian and Yemeni teachers. It also reveals that there are no differences in the average use of educational games between male and female teachers, or between teachers with scientific or literary specializations. Meanwhile, there are statistically significant differences due to the variables: school type, work in the field of compensating educational loss, educational qualification, professional experience, and the educational stage taught by the teacher. The results also reveal common challenges that face the employment of educational games. These challenges are: social, economic, technological, challenges related to school environment, and psychological challenges. The study shows the possibility to overcome these challenges by providing funding sources, preparing plans to employ educational games, and developing teachers' capabilities to implement them in their teaching practices. The study concludes that educational games play an important role in compensating for educational loss and increasing students' motivation towards learning in crises. The study recommends adopting educational games in the educational process. Keywords: educational games, educational loss, motivation, e-learning, education in crises.
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