Communities in DSpace
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Recent Submissions
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Ka-Chow
(2024) Amna Othman; Hadeel Darawsha
Project Ka-Chow explores a novel approach to car racing by blending two distinct yet integrated
experiences. We’ve built a high-tech system featuring the car with two modes: a self-driving
car with autonomous obstacle avoidance and a remote-controlled counterpart. Participants can
choose their racing thrill: navigate a challenging track through the car’s independent decision-
making in self-driving mode, or take the wheel (remotely) and engage in a dynamic, hands-on
experience, The remote control comes in two shapes: a PlayStation controller and a custom design
created with the App- Inventor program. The Project Ka-Chow system enhances the racing
experience through an immersive environment that includes real-time race updates, dynamic
LED lighting, pulsating music, and a timer that determines the winner. The system also includes
a camera that shows the race and streams it to a laptop or mobile app. This allows participants
to watch the race from different perspectives and share it with others, The system also includes
a smart gate that opens when it senses a car in front of it. The car then enters the gate. At the
end of the race, there is a simple parking area where the car can be parked. The car then stops
and ends the race.
What is Ka-Chow? The phrase ”Ka-chow” is a made-up onomatopoeia that is used to represent
the sound of a car accelerating. It is first used by Lightning McQueen in the 2006 film Cars, and
it quickly becomes his signature catchphrase. McQueen uses ”Ka-chow” in a variety of contexts.
He might use it to express excitement, like when he is about to race. He might use it to express
determination, like when he is facing a challenge. Or, he might use it to express his competitive
spirit, like when he is winning a race.
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Tix Tap
(2024) Hadeel Darawsha; Amna Nathem
TixTap offers an innovative platform that changes the way we experience movies by combining
smooth socialization and easy ticket purchase mechanisms in the same place. The company has
created a lively culture around cinema through its department dedicated to social networking
activities. The users areactively engage with curated information such as cinema updates, movie
premieres, or thematic conversations.
Opinion sharing, personal experience exchange, and conversation participation are facilitated by
engaging tools like likes, comments, and so on, which are intuitive and therefore help in creating
a lively atmosphere that allows individuals to connect with one another as well as share their
passion for movies on the app. TixTap also comes with a a chat system feature , enabling users
to connect with each other and dedicated admins, thereby promoting real time communication
among users, This facilitates real-time conversations, quick questions, and personalized customer
support. TixTap empowers users with a convenient ticket booking experience.
Users can effortlessly reserve tickets, catering to diverse needs with options for:
• users can make their booking singularly or as a group,in this way, they are always at liberty
to choose.
• Reserving a private cinema hall to watch a specific movie (renting cinema hall to watch a
specific movie)
• Private screening reservations (booking the cinema for a private screening).
• Hassle-free online payment, flexible reservation modifications, and additional features like
snack and beverage reservations elevate the user experience.
TixTap is a central hub for connecting cinemas in different areas, making it possible for bookings
at discounted prices with exclusive features. In the end, it improves user experience of theaters
generally by integrating socializing and convenience. This is a new idea for our department,
presenting an exciting challenge that we are eager to tackle
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Desk-Mate
(2025) Abdulrahman Shashtari; Mohammad Wahbeh
This project presents a Self-Balancing Pet Desk Robot, an interactive and intel-
ligent robot designed for desktop environments. The robot is designed to be a pet-like
companion that brings you comfort and keeps you company.
The robot moves on two wheels and use edge detection to prevent falling off desk ta-
ble, also it has multiple interactive features, including an AI-powered voice assistant
that processes voice commands via a microphone and responds accordingly. The robot
can speak through a built in speaker. The robot expresses emotions through an OLED
screen that displays dynamic eye animations. The Robot also reacts to physical inter-
actions like when hitting or tapping his head he stops the movement and behave well,
and show happiness when patted. Also, as a functional assistant, it includes a built-in
flashlight, allowing it to act as a table lamp wen requested.
In addition, the robot is accessible via a WebSocket based web app that’s optimized
for mobile devices, offering multiple control modes. In Remote Mode, you can drive and
move the robot manually. In Desk Mode the robot can move or stay calm on your desk.
By combining robotics, artificial intelligence, and emotional expressions, mobile connec-
tivity, the Pet Desk Robot serves as both a companion and a functional desk assistant.
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Tripify
(2025) Laila Hasan; Shahd Yaseen
Because individuals face difficulties organizing their trips, whether recreational,
educational, or group, due to the current restrictions, we decided to create an app
that brings together everything they need to plan their trips and connects them with
travel service providers. This project aims to facilitate the organization of trips and
tourist activities for individuals and groups through an integrated set of services. The
app allows users to select personalized destinations and view services provided by
travel service providers, including lists of activities, required supplies, and suitable
food options. The app also includes a notification system for important alerts and a
chat tool for communicating with organizers and participants, making it a
comprehensive solution for organizing trips easily and effectively.
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ENVIRONMENTAL INNOVATION AND FIRM VALUE: THE MODERATING EFFECT OF CORPORATE GOVERNANCE IN EUROPEAN FIRMS
(An-Najah National University, 2025-10-27) Abeer Yahya
The purpose of the current study is to investigate the effect of environmental innovation (EI) on firm value among European firms. Furthermore, the moderating effect of corporate governance (CG) on the relationship between EI and firm value is also examined. This study utilized 17,430 company-year observations from firms across 24 European countries for the period 2010–2023. Tobin’s Q was utilized to measure firm value, while the EI and CG were measured by using the EI score and governance score, respectively, retrieved from the LSEG Workspace database (previously known as Refinitiv Eikon database). To achieve the objectives of this study, panel data regression analysis was employed. The empirical findings of this study are consistent with our predictions that the EI positively enhances firm value. Furthermore, the existence of strong CG moderates the relationship between EI and firm value. These results offer a deeper understanding of how European firms implement EI initiatives in the real world and how these initiatives enhance firm value. Efficient CG mechanisms are critical for improving EI initiatives and achieving sustainable development goals. The present study proposes that managers and policymakers should develop more effective EI subsidy programs and environmental systems to incorporate EI initiatives into their operational activities, and direct financial support to technical support and training to ensure that firms have sufficient knowledge and skills to adopt EI initiatives effectively. Moreover, the government and regulators should develop CG mechanisms that consider the importance of adopting EI initiatives to enhance firm value.
